Locked Cvars
From Q4MAX
Introduction
For the tweaky types, there are many variables in Quake 4 that may seem interesting to change. Many are cheat protected. Some odd variables may however, when changed, mess things up - either in game, or most of the time on demo playback. They should therefore be left unmodified.
The Variables
Here's a non exhaustive list of 592 Variables You Should Not Change In Your Q4Max Config. If you come across any of these in your "tweaked" extra configs, play it safe and remove them.
For your convenience you can download a .txt file of this list.
aas_goalArea I GAME ST CH MO aas_pullPlayer I GAME ST CH MO aas_randomPullPlayer B GAME ST CH MO aas_showAreaBounds I GAME ST CH MO aas_showAreas I GAME ST CH MO aas_showFlyPath I GAME ST CH MO aas_showHideArea I GAME ST CH MO aas_showPath I GAME ST CH MO aas_showProblemAreas I GAME ST CH MO aas_showPushIntoArea B GAME ST CH MO aas_showRevReach I GAME ST CH MO aas_showWallEdges B GAME ST CH MO aas_test I GAME ST CH MO af_contactFrictionScale F GAME ST CH MO af_forceFriction F GAME ST CH MO af_highlightBody S GAME ST CH MO af_highlightConstraint S GAME ST CH MO af_jointFrictionScale F GAME ST CH MO af_maxAngularVelocity F GAME ST CH MO af_maxLinearVelocity F GAME ST CH MO af_showActive B GAME ST CH MO af_showBodies B GAME ST CH MO af_showBodyNames B GAME ST CH MO af_showConstrainedBodies B GAME ST CH MO af_showConstraintNames B GAME ST CH MO af_showConstraints B GAME ST CH MO af_showInertia B GAME ST CH MO af_showLimits B GAME ST CH MO af_showMass B GAME ST CH MO af_showPrimaryOnly B GAME ST CH MO af_showTimings B GAME ST CH MO af_showTotalMass B GAME ST CH MO af_showTrees B GAME ST CH MO af_showVelocity B GAME ST CH MO af_skipFriction B GAME ST CH MO af_skipLimits B GAME ST CH MO af_skipSelfCollision B GAME ST CH MO af_testSolid B GAME ST CH MO af_timeScale F GAME ST CH MO af_useImpulseFriction B GAME ST CH MO af_useJointImpulseFriction B GAME ST CH MO af_useLinearTime B GAME ST CH MO af_useSymmetry B GAME ST CH MO ai_allowOldAAS B GAME ST CH MO ai_allowTacticalRush B GAME ST CH MO ai_animShow B GAME ST CH MO ai_blockedFailSafe B GAME ST CH MO ai_debugEyeFocus B GAME ST CH MO ai_debugFilterString S GAME ST CH MO ai_debugHelpers S GAME ST CH MO ai_debugMove B GAME ST CH MO ai_debugScript I GAME ST CH MO ai_debugSquad B GAME ST CH MO ai_debugStealth I GAME ST CH MO ai_debugTactical S GAME ST CH MO ai_debugTrajectory B GAME ST CH MO ai_disableAttacks B GAME ST CH MO ai_disableCover B GAME ST CH MO ai_disableEntTactical B GAME ST CH MO ai_disableSimpleThink B GAME ST CH MO ai_freeze B GAME ST CH MO ai_playerPushAlways B GAME ST CH MO ai_showCombatNodes B GAME ST CH MO ai_showCover I GAME ST CH MO ai_showObstacleAvoidance I GAME ST CH MO ai_showPaths B GAME ST CH MO ai_showTacticalFeatures I GAME ST CH MO ai_speeds B GAME ST CH MO ai_testPredictPath B GAME ST CH MO ai_useRVMasterMove B GAME ST CH MO autolabel S TOOL CH MO bot_dodge I GAME ST CH MO bot_endlessAmmo I GAME ST CH MO bot_enemyNumber I GAME ST CH MO bot_forceWeapon I GAME ST CH MO bot_friendly B GAME ST CH MO bot_maxAimError F GAME ST CH MO bot_maxJump F GAME ST CH MO bot_minAimError F GAME ST CH MO bot_runRandomly B GAME ST CH MO bse_debris B ST CH MO bse_debug I ST CH MO bse_enabled B ST CH MO bse_maxParticles I ST CH MO bse_physics B ST CH MO bse_render B ST CH MO bse_showBounds I ST CH MO bse_singleEffect S ST CH MO bsp_menuitem0 S TOOL CH MO bsp_menuitem1 S TOOL CH MO bsp_menuitem10 S TOOL CH MO bsp_menuitem11 S TOOL CH MO bsp_menuitem12 S TOOL CH MO bsp_menuitem13 S TOOL CH MO bsp_menuitem2 S TOOL CH MO bsp_menuitem3 S TOOL CH MO bsp_menuitem4 S TOOL CH MO bsp_menuitem5 S TOOL CH MO bsp_menuitem6 S TOOL CH MO bsp_menuitem7 S TOOL CH MO bsp_menuitem8 S TOOL CH MO bsp_menuitem9 S TOOL CH MO cl_showEntityInfo B GAME ST CH MO cm_backFaceCull B GAME ST CH MO cm_debugCollision B GAME ST CH MO cm_debugRotation B GAME ST CH MO cm_debugSetParms B GAME ST CH MO cm_debugTranslation B GAME ST CH MO cm_drawColor S GAME ST CH MO cm_drawFilled B GAME ST CH MO cm_drawIndexScale F GAME ST CH MO cm_drawIndices B GAME ST CH MO cm_drawInternal B GAME ST CH MO cm_drawMask S GAME ST CH MO cm_drawNormals F GAME ST CH MO cm_testAngle F GAME ST CH MO cm_testBox S GAME ST CH MO cm_testBoxRotation S GAME ST CH MO cm_testCollision B GAME ST CH MO cm_testLength F GAME ST CH MO cm_testModel I GAME ST CH MO cm_testOrigin S GAME ST CH MO cm_testRadius F GAME ST CH MO cm_testRandomMany B GAME ST CH MO cm_testReset B GAME ST CH MO cm_testRotation B GAME ST CH MO cm_testTimes I GAME ST CH MO cm_testTranslation B GAME ST CH MO cm_testWalk B GAME ST CH MO com_allowBadSavegameVersion B SYS ST CH MO com_asyncSound I SYS ST CH MO com_aviDemoHeight S SYS ST CH MO com_aviDemoSamples S SYS ST CH MO com_aviDemoTics I SYS ST CH MO com_aviDemoWidth S SYS ST CH MO com_Bundler S SYS ST CH MO com_fixedTic I SYS ST CH MO com_logDemos B SYS ST CH MO com_MakeLoadScreens S SYS ST CH MO com_makingBuild B SYS ST CH MO com_minTics S SYS ST CH MO com_preciseTic B SYS ST CH MO com_profileDemo B SYS ST CH MO com_QuickLoad S SYS ST CH MO com_showAngles B SYS ST CH MO com_showDemo B SYS ST CH MO com_showTics B SYS ST CH MO com_skipGameDraw B SYS ST CH MO com_skipRenderer B SYS ST CH MO com_skipUltraQuality B SYS ST CH MO com_syncGameFrame B SYS ST CH MO com_timestampPrints S SYS ST CH MO com_uniqueWarnings B SYS ST CH MO com_wipeSeconds S SYS ST CH MO con_notifyTime S SYS ST CH MO decl_show S SYS ST CH MO EntityPlacement S TOOL CH MO fas_blendBias S ST CH MO fas_debug I ST CH MO fas_intensityBias I ST CH MO fas_threshhold0 I ST CH MO fas_threshhold1 I ST CH MO fas_timeOffset I ST CH MO fs_caseSensitiveOS B SYS ST CH MO fs_debug I SYS ST CH MO fs_importpath S SYS ST CH MO fs_searchAddons B SYS ST CH MO g_allowVehicleGunOverheat B GAME ST CH MO g_blobSize F GAME ST CH MO g_blobTime F GAME ST CH MO g_cinematic B GAME ST CH MO g_cinematicMaxSkipTime F GAME ST CH MO g_crosshairCharInfoFar B GAME ST CH MO g_currentPlayback S GAME ST CH MO g_debugAnim I GAME ST CH MO g_debugBounds B GAME ST CH MO g_debugCinematic S GAME ST CH MO g_debugDamage B GAME ST CH MO g_debugMove B GAME ST CH MO g_debugMover B GAME ST CH MO g_debugScript B GAME ST CH MO g_debugState S GAME ST CH MO g_debugTriggers B GAME ST CH MO g_debugVehicle I GAME ST CH MO g_debugVehicleAI I GAME ST CH MO g_debugVehicleDriver I GAME ST CH MO g_debugWeapon B GAME ST CH MO g_disasm B GAME ST CH MO g_dragDamping F GAME ST CH MO g_dragEntity B GAME ST CH MO g_dragShowSelection B GAME ST CH MO g_dropItemRotation S GAME ST CH MO g_dvAmplitude F GAME ST CH MO g_dvFrequency F GAME ST CH MO g_dvTime F GAME ST CH MO g_earthquake S ST CH MO g_editEntityMode I GAME ST CH MO g_exportMask S GAME ST CH MO g_flushSave B GAME ST CH MO g_frametime B GAME ST CH MO g_gamelog B GAME ST CH MO g_gravity F GAME ST CH MO g_keepEntityStats B GAME ST CH MO g_kickAmplitude F GAME ST CH MO g_kickTime F GAME ST CH MO g_knockback I GAME ST CH MO g_maxShowDistance F GAME ST CH MO g_monsters B GAME ST CH MO g_mp_gravity F GAME ST CH MO g_mpWeaponAngleScale F GAME ST CH MO g_perfTest_aiNoDodge B GAME ST CH MO g_perfTest_aiNoObstacleAvoid B GAME ST CH MO g_perfTest_aiNoRagdoll B GAME ST CH MO g_perfTest_aiNoVisTrace B GAME ST CH MO g_perfTest_aiStationary B GAME ST CH MO g_perfTest_aiUndying B GAME ST CH MO g_perfTest_hitscanBBox B GAME ST CH MO g_perfTest_hitscanShort B GAME ST CH MO g_perfTest_noJointTransform B GAME ST CH MO g_perfTest_noPlayerFocus B GAME ST CH MO g_perfTest_noProjectiles B GAME ST CH MO g_perfTest_weaponNoFX B GAME ST CH MO g_showActiveEntities B GAME ST CH MO g_showAreaClipSectors F GAME ST CH MO g_showClipSectorFilter S GAME ST CH MO g_showClipSectors B GAME ST CH MO g_showCollisionModels I GAME ST CH MO g_showCollisionTraces I GAME ST CH MO g_showCollisionWorld B GAME ST CH MO g_showDebugHud I GAME ST CH MO g_showEnemies B GAME ST CH MO g_showEntityInfo B GAME ST CH MO g_showFrameCmds B GAME ST CH MO g_showGodDamage B GAME ST CH MO g_showPlayback I GAME ST CH MO g_showPVS I GAME ST CH MO g_showRange B GAME ST CH MO g_showTargets B GAME ST CH MO g_showTestModelFrame B GAME ST CH MO g_showTriggers B GAME ST CH MO g_showviewpos B GAME ST CH MO g_skill I GAME ST CH MO g_skipFX B GAME ST CH MO g_skipParticles B GAME ST CH MO g_skipViewEffects B GAME ST CH MO g_stopTime B GAME ST CH MO g_testCTF B GAME ST CH MO g_testDeath B GAME ST CH MO g_testHealthVision F GAME ST CH MO g_testModelAnimate I GAME ST CH MO g_testModelBlend I GAME ST CH MO g_testModelRotate S GAME ST CH MO g_testPlayer S GAME ST CH MO g_testPostProcess S GAME ST CH MO g_testScoreboard I GAME ST CH MO g_timeEntities F GAME ST CH MO g_vehicleForce F GAME ST CH MO g_vehicleMode I GAME ST CH MO g_vehicleVelocity F GAME ST CH MO g_viewNodalX F GAME ST CH MO g_viewNodalZ F GAME ST CH MO gui_debug I GUI ST CH MO gui_debugScript B GUI ST CH MO gui_edit B GUI ST CH MO ik_debug B GAME ST CH MO ik_enable B GAME ST CH MO image_colorMipLevels B RNDR ST CH MO image_preload B RNDR ST CH MO image_showBackgroundLoads B RNDR ST CH MO image_useOfflineCompression B RNDR ST CH MO image_writeNormalTGA B RNDR ST CH MO image_writePrecompressedTextures B RNDR ST CH MO image_writeProgramImages B RNDR ST CH MO image_writeTGA B RNDR ST CH MO in_mouse B SYS ST CH lcp_showFailures B SYS ST CH MO m_maxInput S ST CH MO m_showMouseRate B SYS ST CH MO mat_useHitMaterials B RNDR ST CH MO mat_writeHitMaterials B RNDR ST CH MO net_challengeLimit I SYS ST CH MO net_channelShowDrop B SYS ST CH MO net_channelShowPackets B SYS ST CH MO net_clientPredictGUI B GAME ST CH MO net_clientShowSnapshot I GAME ST CH MO net_clientShowSnapshotRadius F GAME ST CH MO net_forceDrop I SYS ST CH MO net_forceInternet B SYS ST CH MO net_forceLatency I SYS ST CH MO net_httpPassword S SYS ST CH MO net_httpProxyPassword S SYS ST CH MO net_httpProxyUser S SYS ST CH MO net_httpUser S SYS ST CH MO net_motdMessage S SYS ST CH MO net_serverDrawClient I SYS ST CH MO pm_acceloverride F GAME ST CH MO pm_forcespectatormove F GAME ST CH MO pm_frictionoverride F GAME ST CH MO pm_thirdPerson B GAME ST CH MO pm_thirdPersonAngle F GAME ST CH MO pm_thirdPersonClip B GAME ST CH MO pm_thirdPersonDeath B GAME ST CH MO pm_thirdPersonHeight F GAME ST CH MO pm_thirdPersonRange F GAME ST CH MO r_actualRenderer S RNDR ST CH MO r_checkBounds B RNDR ST CH MO r_clear S RNDR ST CH MO r_convertMD5toMD5R B RNDR ST CH MO r_convertProcToMD5R B RNDR ST CH MO r_convertStaticToMD5R B RNDR ST CH MO r_debugPolygonFilled B RNDR ST CH MO r_debugRenderToTexture I RNDR ST CH MO r_debugSphereSubdivision I RNDR ST CH MO r_demonstrateBug B RNDR ST CH MO r_deriveBiTangents B RNDR ST CH MO r_drawBoundInfo B RNDR ST CH MO r_finish B RNDR ST CH MO r_fixedHorizFOV B RNDR ST CH MO r_flareSize F RNDR ST CH MO r_forceConvertMD5R B RNDR ST CH MO r_forceDiffuseOnly B RNDR ST CH MO r_frontBuffer B RNDR ST CH MO r_glDriver S RNDR ST CH MO r_ignore S RNDR ST CH MO r_ignore2 S RNDR ST CH MO r_ignoreGLErrors B RNDR ST CH MO r_inhibitFragmentProgram B RNDR ST CH MO r_inhibitNativePowerOfTwo B RNDR ST CH MO r_jitter B RNDR ST CH MO r_jointNameOffset F RNDR ST CH MO r_jointNameScale F RNDR ST CH MO r_lightAllBackFaces B RNDR ST CH MO r_lightSourceRadius F RNDR ST CH MO r_limitBatchSize I RNDR ST CH MO r_lockSurfaces B RNDR ST CH MO r_lod_animations_coverage F RNDR ST CH MO r_lod_animations_distance F RNDR ST CH MO r_lod_animations_wait F RNDR ST CH MO r_lod_entities B RNDR ST CH MO r_lod_entities_percent F RNDR ST CH MO r_lod_shadows B RNDR ST CH MO r_lod_shadows_percent F RNDR ST CH MO r_materialOverride S RNDR ST CH MO r_megaTextureLevel I RNDR ST CH MO r_mergeModelSurfaces B RNDR ST CH MO r_offsetfactor F RNDR ST CH MO r_offsetunits F RNDR ST CH MO r_orderIndexes B RNDR ST CH MO r_penumbraMapDepthBias F RNDR ST CH MO r_portalsDistanceCull B RNDR ST CH MO r_screenFraction I RNDR ST CH MO r_shadowMapDepthBias F RNDR ST CH MO r_shadowMapSlopeScaleBias F RNDR ST CH MO r_shadowPolygonFactor F RNDR ST CH MO r_shadowPolygonOffset F RNDR ST CH MO r_showAlloc B RNDR ST CH MO r_showBatchSize I RNDR ST CH MO r_showCull B RNDR ST CH MO r_showDefs B RNDR ST CH MO r_showDemo I RNDR ST CH MO r_showDepth B RNDR ST CH MO r_showDominantTri B RNDR ST CH MO r_showDynamic B RNDR ST CH MO r_showEdges B RNDR ST CH MO r_showEditorImages S ST CH MO r_showEntityScissors B RNDR ST CH MO r_showHitImages S ST CH MO r_showImages I RNDR ST CH MO r_showIntensity B RNDR ST CH MO r_showInteractionFrustums I RNDR ST CH MO r_showInteractions B RNDR ST CH MO r_showInteractionScissors I RNDR ST CH MO r_showLightCount I RNDR ST CH MO r_showLightPortals I RNDR ST CH MO r_showLights I RNDR ST CH MO r_showLightScale B RNDR ST CH MO r_showLightScissors B RNDR ST CH MO r_showMegaTexture B RNDR ST CH MO r_showMegaTextureLabels B RNDR ST CH MO r_showMemory B RNDR ST CH MO r_showNormals F RNDR ST CH MO r_showOverDraw I RNDR ST CH MO r_showOverdrawDivisor S ST CH MO r_showOverdrawMax S ST CH MO r_showPortals B RNDR ST CH MO r_showPrimitives I RNDR ST CH MO r_showRenderTrace B RNDR ST CH MO r_showSafeArea I RNDR ST CH MO r_showShadowCount I RNDR ST CH MO r_showShadows I RNDR ST CH MO r_showSilhouette B RNDR ST CH MO r_showSkel I RNDR ST CH MO r_showSmp B RNDR ST CH MO r_showSurfaceInfo I RNDR ST CH MO r_showSurfaces B RNDR ST CH MO r_showTangentSpace I RNDR ST CH MO r_showTexturePolarity B RNDR ST CH MO r_showTextureVectors F RNDR ST CH MO r_showTrace I RNDR ST CH MO r_showTriangleTangents I RNDR ST CH MO r_showTris I RNDR ST CH MO r_showUnsmoothedTangents B RNDR ST CH MO r_showUnweld S ST CH MO r_showUpdates B RNDR ST CH MO r_showVertexCache I RNDR ST CH MO r_showVertexColor B RNDR ST CH MO r_showViewEntitys I RNDR ST CH MO r_singleArea B RNDR ST CH MO r_singleEntity I RNDR ST CH MO r_singleLight I RNDR ST CH MO r_singleSurface I RNDR ST CH MO r_singleTriangle B RNDR ST CH MO r_skipAmbient B RNDR ST CH MO r_skipBackEnd B RNDR ST CH MO r_skipBlendLights B RNDR ST CH MO r_skipCopyTexture B RNDR ST CH MO r_skipDecals B RNDR ST CH MO r_skipDeforms B RNDR ST CH MO r_skipDiffuse B RNDR ST CH MO r_skipDownsize B RNDR ST CH MO r_skipDynamicTextures B RNDR ST CH MO r_skipFogLights B RNDR ST CH MO r_skipFrontEnd B RNDR ST CH MO r_skipGuiShaders I RNDR ST CH MO r_skipInteractions B RNDR ST CH MO r_skipLightScale B RNDR ST CH MO r_skipMegaTexture I RNDR ST CH MO r_skipOverlays B RNDR ST CH MO r_skipPostProcess B RNDR ST CH MO r_skipRender B RNDR ST CH MO r_skipRenderContext B RNDR ST CH MO r_skipROQ B RNDR ST CH MO r_skipSubviews I RNDR ST CH MO r_skipSuppress B RNDR ST CH MO r_skipTextures S ST CH MO r_skipTranslucent B RNDR ST CH MO r_skipUpdates B RNDR ST CH MO r_slopNormal S RNDR ST CH MO r_slopTexCoord S RNDR ST CH MO r_slopVertex S RNDR ST CH MO r_subviewOnly B RNDR ST CH MO r_suppressMultipleUpdates B RNDR ST CH MO r_terrainScale I RNDR ST CH MO r_test S ST CH MO r_testARBProgram B RNDR ST CH MO r_testGamma F RNDR ST CH MO r_testGammaBias F RNDR ST CH MO r_testSpecialEffect I RNDR ST CH r_testSpecialEffectParm I RNDR ST CH MO r_testSpecialEffectParmValue F RNDR ST CH MO r_testStepGamma F RNDR ST CH MO r_trackTextureUsage B RNDR ST CH MO r_useCachedDynamicModels B RNDR ST CH MO r_useClippedLightScissors I RNDR ST CH MO r_useConstantMaterials B RNDR ST CH MO r_useCulling I RNDR ST CH MO r_useDeferredTangents B RNDR ST CH MO r_useDepthBoundsTest B RNDR ST CH MO r_useEntityCallbacks B RNDR ST CH MO r_useEntityCulling B RNDR ST CH MO r_useEntityScissors B RNDR ST CH MO r_useExternalShadows I RNDR ST CH MO r_useFrustumFarDistance F RNDR ST CH MO r_useInfiniteFarZ B RNDR ST CH MO r_useInteractionCulling B RNDR ST CH MO r_useInteractionScissors I RNDR ST CH MO r_useLightCulling I RNDR ST CH MO r_useLightPortalFlow B RNDR ST CH MO r_useLightScissors B RNDR ST CH MO r_useNodeCommonChildren B RNDR ST CH MO r_useNV20MonoLights I RNDR ST CH MO r_useOptimizedShadows B RNDR ST CH MO r_usePenumbraMapShadows B RNDR ST CH MO r_usePortals B RNDR ST CH MO r_usePreciseTriangleInteractions B RNDR ST CH MO r_useScissor B RNDR ST CH MO r_useShadowCulling B RNDR ST CH MO r_useShadowProjectedCull B RNDR ST CH MO r_useShadowSurfaceScissor B RNDR ST CH MO r_useShadowVertexProgram B RNDR ST CH MO r_useSilRemap B RNDR ST CH MO r_useStateCaching B RNDR ST CH MO r_useTripleTextureARB B RNDR ST CH MO r_useTurboShadow B RNDR ST CH MO r_useTwoSidedStencil B RNDR ST CH MO r_useVertexBuffers I RNDR ST CH MO r_varmegs S CH MO r_videoSettingsFailed I ST CH MO r_znear F RNDR ST CH MO radiant_ALTEdgeDrag S TOOL CH MO radiant_AngleSpeed S TOOL CH MO radiant_Autosave S TOOL CH MO radiant_AutosaveMinutes S TOOL CH MO radiant_camerawindow S TOOL CH MO radiant_ChaseMouse S TOOL CH MO radiant_CubicClipping S TOOL CH MO radiant_CubicScale S TOOL CH MO radiant_DrawVertLines S TOOL CH MO radiant_EntityShow S TOOL CH MO radiant_GTKDeselectFace S TOOL CH MO radiant_InspectorDockedDialogs S TOOL CH MO radiant_InspectorsWindow S TOOL CH MO radiant_LastMap S TOOL CH MO radiant_LoadLastMap S TOOL CH MO radiant_MainWindowPlace S TOOL CH MO radiant_MoveSpeed S TOOL CH MO radiant_mru0 S TOOL CH MO radiant_mru1 S TOOL CH MO radiant_mru2 S TOOL CH MO radiant_mru3 S TOOL CH MO radiant_mru4 S TOOL CH MO radiant_mru5 S TOOL CH MO radiant_mru6 S TOOL CH MO radiant_mru7 S TOOL CH MO radiant_mru8 S TOOL CH MO radiant_NewLightStyle S TOOL CH MO radiant_NewMapFormat S TOOL CH MO radiant_NoClamp S TOOL CH MO radiant_NoStipple S TOOL CH MO radiant_PaintSelect S TOOL CH MO radiant_RadiantMapPath S TOOL CH MO radiant_RotateLock S TOOL CH MO radiant_Rotation S TOOL CH MO radiant_RunBefore S TOOL CH MO radiant_SavedInfo S TOOL CH MO radiant_ShiftClickGroup S TOOL CH MO radiant_SizePainting S TOOL CH MO radiant_Snapshots S TOOL CH MO radiant_SnapT S TOOL CH MO radiant_splineWeldEpsilon S TOOL CH MO radiant_StatusPointSize S TOOL CH MO radiant_SurfaceTexFitStep S TOOL CH MO radiant_SurfaceTexRotate S TOOL CH MO radiant_SurfaceTexScale S TOOL CH MO radiant_SurfaceTexShift S TOOL CH MO radiant_SurfaceWindow S TOOL CH MO radiant_SwitchClipKey S TOOL CH MO radiant_TextureLock S TOOL CH MO radiant_TextureScale S TOOL CH MO radiant_TextureScrollbar S TOOL CH MO radiant_texwindow S TOOL CH MO radiant_UndoLevels S TOOL CH MO radiant_xywindow S TOOL CH MO radiant_XZVIS S TOOL CH MO radiant_xzwindow S TOOL CH MO radiant_YZVIS S TOOL CH MO radiant_yzwindow S TOOL CH MO radiant_ZClipBottom S TOOL CH MO radiant_ZClipEnabled S TOOL CH MO radiant_ZClipTop S TOOL CH MO radiant_ZVIS S TOOL CH MO radiant_zwindow S TOOL CH MO rb_showActive B GAME ST CH MO rb_showBodies B GAME ST CH MO rb_showContacts B GAME ST CH MO rb_showInertia B GAME ST CH MO rb_showMass B GAME ST CH MO rb_showTimings B GAME ST CH MO rb_showVelocity B GAME ST CH MO s_clipVolumes B SND ST CH MO s_constantAmplitude F SND ST CH MO s_dotbias2 F SND ST CH MO s_dotbias6 F SND ST CH MO s_drawSounds I SND ST CH MO s_force22kHz B SND ST CH MO s_frequencyShift B SND ST CH MO s_loadOpenALFailed B SND ST CH MO s_minVolume2 F SND ST CH MO s_minVolume6 F SND ST CH MO s_muteEAXReverb B SND ST CH MO s_normalizeVoice B GAME ST CH MO s_quadraticFalloff B SND ST CH MO s_reverbFeedback F SND ST CH MO s_reverbTime F SND ST CH MO s_showLevelMeter B SND ST CH MO s_showStartHardware I SND ST CH MO s_showStartSound I SND ST CH MO s_singleEmitter I SND ST CH MO s_skipStartSound B SND ST CH MO s_useOcclusion B SND ST CH MO timescale S SYS ST CH MO viewnotes_categories S TOOL CH MO viewnotes_names S TOOL CH MO win_allowAltTab B SYS ST CH MO win_allowMultipleInstances B SYS ST CH MO win_enableFPUExceptions B SYS ST CH MO win_notaskkeys I SYS ST CH MO win_outputDebugString B SYS ST CH MO win_outputEditString B SYS ST CH MO win_sysErrorNoWait B SYS ST CH MO win_timerUpdate B SYS ST CH MO win_viewlog I SYS ST CH
