Locked Cvars

From Q4MAX

Introduction

For the tweaky types, there are many variables in Quake 4 that may seem interesting to change. Many are cheat protected. Some odd variables may however, when changed, mess things up - either in game, or most of the time on demo playback. They should therefore be left unmodified.

The Variables

Here's a non exhaustive list of 592 Variables You Should Not Change In Your Q4Max Config. If you come across any of these in your "tweaked" extra configs, play it safe and remove them.

For your convenience you can download a .txt file of this list.

aas_goalArea                     I GAME       ST CH          MO
aas_pullPlayer                   I GAME       ST CH          MO
aas_randomPullPlayer             B GAME       ST CH          MO
aas_showAreaBounds               I GAME       ST CH          MO
aas_showAreas                    I GAME       ST CH          MO
aas_showFlyPath                  I GAME       ST CH          MO
aas_showHideArea                 I GAME       ST CH          MO
aas_showPath                     I GAME       ST CH          MO
aas_showProblemAreas             I GAME       ST CH          MO
aas_showPushIntoArea             B GAME       ST CH          MO
aas_showRevReach                 I GAME       ST CH          MO
aas_showWallEdges                B GAME       ST CH          MO
aas_test                         I GAME       ST CH          MO
af_contactFrictionScale          F GAME       ST CH          MO
af_forceFriction                 F GAME       ST CH          MO
af_highlightBody                 S GAME       ST CH          MO
af_highlightConstraint           S GAME       ST CH          MO
af_jointFrictionScale            F GAME       ST CH          MO
af_maxAngularVelocity            F GAME       ST CH          MO
af_maxLinearVelocity             F GAME       ST CH          MO
af_showActive                    B GAME       ST CH          MO
af_showBodies                    B GAME       ST CH          MO
af_showBodyNames                 B GAME       ST CH          MO
af_showConstrainedBodies         B GAME       ST CH          MO
af_showConstraintNames           B GAME       ST CH          MO
af_showConstraints               B GAME       ST CH          MO
af_showInertia                   B GAME       ST CH          MO
af_showLimits                    B GAME       ST CH          MO
af_showMass                      B GAME       ST CH          MO
af_showPrimaryOnly               B GAME       ST CH          MO
af_showTimings                   B GAME       ST CH          MO
af_showTotalMass                 B GAME       ST CH          MO
af_showTrees                     B GAME       ST CH          MO
af_showVelocity                  B GAME       ST CH          MO
af_skipFriction                  B GAME       ST CH          MO
af_skipLimits                    B GAME       ST CH          MO
af_skipSelfCollision             B GAME       ST CH          MO
af_testSolid                     B GAME       ST CH          MO
af_timeScale                     F GAME       ST CH          MO
af_useImpulseFriction            B GAME       ST CH          MO
af_useJointImpulseFriction       B GAME       ST CH          MO
af_useLinearTime                 B GAME       ST CH          MO
af_useSymmetry                   B GAME       ST CH          MO
ai_allowOldAAS                   B GAME       ST CH          MO
ai_allowTacticalRush             B GAME       ST CH          MO
ai_animShow                      B GAME       ST CH          MO
ai_blockedFailSafe               B GAME       ST CH          MO
ai_debugEyeFocus                 B GAME       ST CH          MO
ai_debugFilterString             S GAME       ST CH          MO
ai_debugHelpers                  S GAME       ST CH          MO
ai_debugMove                     B GAME       ST CH          MO
ai_debugScript                   I GAME       ST CH          MO
ai_debugSquad                    B GAME       ST CH          MO
ai_debugStealth                  I GAME       ST CH          MO
ai_debugTactical                 S GAME       ST CH          MO
ai_debugTrajectory               B GAME       ST CH          MO
ai_disableAttacks                B GAME       ST CH          MO
ai_disableCover                  B GAME       ST CH          MO
ai_disableEntTactical            B GAME       ST CH          MO
ai_disableSimpleThink            B GAME       ST CH          MO
ai_freeze                        B GAME       ST CH          MO
ai_playerPushAlways              B GAME       ST CH          MO
ai_showCombatNodes               B GAME       ST CH          MO
ai_showCover                     I GAME       ST CH          MO
ai_showObstacleAvoidance         I GAME       ST CH          MO
ai_showPaths                     B GAME       ST CH          MO
ai_showTacticalFeatures          I GAME       ST CH          MO
ai_speeds                        B GAME       ST CH          MO
ai_testPredictPath               B GAME       ST CH          MO
ai_useRVMasterMove               B GAME       ST CH          MO
autolabel                        S TOOL          CH          MO
bot_dodge                        I GAME       ST CH          MO
bot_endlessAmmo                  I GAME       ST CH          MO
bot_enemyNumber                  I GAME       ST CH          MO
bot_forceWeapon                  I GAME       ST CH          MO
bot_friendly                     B GAME       ST CH          MO
bot_maxAimError                  F GAME       ST CH          MO
bot_maxJump                      F GAME       ST CH          MO
bot_minAimError                  F GAME       ST CH          MO
bot_runRandomly                  B GAME       ST CH          MO
bse_debris                       B            ST CH          MO
bse_debug                        I            ST CH          MO
bse_enabled                      B            ST CH          MO
bse_maxParticles                 I            ST CH          MO
bse_physics                      B            ST CH          MO
bse_render                       B            ST CH          MO
bse_showBounds                   I            ST CH          MO
bse_singleEffect                 S            ST CH          MO
bsp_menuitem0                    S TOOL          CH          MO
bsp_menuitem1                    S TOOL          CH          MO
bsp_menuitem10                   S TOOL          CH          MO
bsp_menuitem11                   S TOOL          CH          MO
bsp_menuitem12                   S TOOL          CH          MO
bsp_menuitem13                   S TOOL          CH          MO
bsp_menuitem2                    S TOOL          CH          MO
bsp_menuitem3                    S TOOL          CH          MO
bsp_menuitem4                    S TOOL          CH          MO
bsp_menuitem5                    S TOOL          CH          MO
bsp_menuitem6                    S TOOL          CH          MO
bsp_menuitem7                    S TOOL          CH          MO
bsp_menuitem8                    S TOOL          CH          MO
bsp_menuitem9                    S TOOL          CH          MO
cl_showEntityInfo                B GAME       ST CH          MO
cm_backFaceCull                  B GAME       ST CH          MO
cm_debugCollision                B GAME       ST CH          MO
cm_debugRotation                 B GAME       ST CH          MO
cm_debugSetParms                 B GAME       ST CH          MO
cm_debugTranslation              B GAME       ST CH          MO
cm_drawColor                     S GAME       ST CH          MO
cm_drawFilled                    B GAME       ST CH          MO
cm_drawIndexScale                F GAME       ST CH          MO
cm_drawIndices                   B GAME       ST CH          MO
cm_drawInternal                  B GAME       ST CH          MO
cm_drawMask                      S GAME       ST CH          MO
cm_drawNormals                   F GAME       ST CH          MO
cm_testAngle                     F GAME       ST CH          MO
cm_testBox                       S GAME       ST CH          MO
cm_testBoxRotation               S GAME       ST CH          MO
cm_testCollision                 B GAME       ST CH          MO
cm_testLength                    F GAME       ST CH          MO
cm_testModel                     I GAME       ST CH          MO
cm_testOrigin                    S GAME       ST CH          MO
cm_testRadius                    F GAME       ST CH          MO
cm_testRandomMany                B GAME       ST CH          MO
cm_testReset                     B GAME       ST CH          MO
cm_testRotation                  B GAME       ST CH          MO
cm_testTimes                     I GAME       ST CH          MO
cm_testTranslation               B GAME       ST CH          MO
cm_testWalk                      B GAME       ST CH          MO
com_allowBadSavegameVersion      B SYS        ST CH          MO
com_asyncSound                   I SYS        ST CH          MO
com_aviDemoHeight                S SYS        ST CH          MO
com_aviDemoSamples               S SYS        ST CH          MO
com_aviDemoTics                  I SYS        ST CH          MO
com_aviDemoWidth                 S SYS        ST CH          MO
com_Bundler                      S SYS        ST CH          MO
com_fixedTic                     I SYS        ST CH          MO
com_logDemos                     B SYS        ST CH          MO
com_MakeLoadScreens              S SYS        ST CH          MO
com_makingBuild                  B SYS        ST CH          MO
com_minTics                      S SYS        ST CH          MO
com_preciseTic                   B SYS        ST CH          MO
com_profileDemo                  B SYS        ST CH          MO
com_QuickLoad                    S SYS        ST CH          MO
com_showAngles                   B SYS        ST CH          MO
com_showDemo                     B SYS        ST CH          MO
com_showTics                     B SYS        ST CH          MO
com_skipGameDraw                 B SYS        ST CH          MO
com_skipRenderer                 B SYS        ST CH          MO
com_skipUltraQuality             B SYS        ST CH          MO
com_syncGameFrame                B SYS        ST CH          MO
com_timestampPrints              S SYS        ST CH          MO
com_uniqueWarnings               B SYS        ST CH          MO
com_wipeSeconds                  S SYS        ST CH          MO
con_notifyTime                   S SYS        ST CH          MO
decl_show                        S SYS        ST CH          MO
EntityPlacement                  S TOOL          CH          MO
fas_blendBias                    S            ST CH          MO
fas_debug                        I            ST CH          MO
fas_intensityBias                I            ST CH          MO
fas_threshhold0                  I            ST CH          MO
fas_threshhold1                  I            ST CH          MO
fas_timeOffset                   I            ST CH          MO
fs_caseSensitiveOS               B SYS        ST CH          MO
fs_debug                         I SYS        ST CH          MO
fs_importpath                    S SYS        ST CH          MO
fs_searchAddons                  B SYS        ST CH          MO
g_allowVehicleGunOverheat        B GAME       ST CH          MO
g_blobSize                       F GAME       ST CH          MO
g_blobTime                       F GAME       ST CH          MO
g_cinematic                      B GAME       ST CH          MO
g_cinematicMaxSkipTime           F GAME       ST CH          MO
g_crosshairCharInfoFar           B GAME       ST CH          MO
g_currentPlayback                S GAME       ST CH          MO
g_debugAnim                      I GAME       ST CH          MO
g_debugBounds                    B GAME       ST CH          MO
g_debugCinematic                 S GAME       ST CH          MO
g_debugDamage                    B GAME       ST CH          MO
g_debugMove                      B GAME       ST CH          MO
g_debugMover                     B GAME       ST CH          MO
g_debugScript                    B GAME       ST CH          MO
g_debugState                     S GAME       ST CH          MO
g_debugTriggers                  B GAME       ST CH          MO
g_debugVehicle                   I GAME       ST CH          MO
g_debugVehicleAI                 I GAME       ST CH          MO
g_debugVehicleDriver             I GAME       ST CH          MO
g_debugWeapon                    B GAME       ST CH          MO
g_disasm                         B GAME       ST CH          MO
g_dragDamping                    F GAME       ST CH          MO
g_dragEntity                     B GAME       ST CH          MO
g_dragShowSelection              B GAME       ST CH          MO
g_dropItemRotation               S GAME       ST CH          MO
g_dvAmplitude                    F GAME       ST CH          MO
g_dvFrequency                    F GAME       ST CH          MO
g_dvTime                         F GAME       ST CH          MO
g_earthquake                     S            ST CH          MO
g_editEntityMode                 I GAME       ST CH          MO
g_exportMask                     S GAME       ST CH          MO
g_flushSave                      B GAME       ST CH          MO
g_frametime                      B GAME       ST CH          MO
g_gamelog                        B GAME       ST CH          MO
g_gravity                        F GAME       ST CH          MO
g_keepEntityStats                B GAME       ST CH          MO
g_kickAmplitude                  F GAME       ST CH          MO
g_kickTime                       F GAME       ST CH          MO
g_knockback                      I GAME       ST CH          MO
g_maxShowDistance                F GAME       ST CH          MO
g_monsters                       B GAME       ST CH          MO
g_mp_gravity                     F GAME       ST CH          MO
g_mpWeaponAngleScale             F GAME       ST CH          MO
g_perfTest_aiNoDodge             B GAME       ST CH          MO
g_perfTest_aiNoObstacleAvoid     B GAME       ST CH          MO
g_perfTest_aiNoRagdoll           B GAME       ST CH          MO
g_perfTest_aiNoVisTrace          B GAME       ST CH          MO
g_perfTest_aiStationary          B GAME       ST CH          MO
g_perfTest_aiUndying             B GAME       ST CH          MO
g_perfTest_hitscanBBox           B GAME       ST CH          MO
g_perfTest_hitscanShort          B GAME       ST CH          MO
g_perfTest_noJointTransform      B GAME       ST CH          MO
g_perfTest_noPlayerFocus         B GAME       ST CH          MO
g_perfTest_noProjectiles         B GAME       ST CH          MO
g_perfTest_weaponNoFX            B GAME       ST CH          MO
g_showActiveEntities             B GAME       ST CH          MO
g_showAreaClipSectors            F GAME       ST CH          MO
g_showClipSectorFilter           S GAME       ST CH          MO
g_showClipSectors                B GAME       ST CH          MO
g_showCollisionModels            I GAME       ST CH          MO
g_showCollisionTraces            I GAME       ST CH          MO
g_showCollisionWorld             B GAME       ST CH          MO
g_showDebugHud                   I GAME       ST CH          MO
g_showEnemies                    B GAME       ST CH          MO
g_showEntityInfo                 B GAME       ST CH          MO
g_showFrameCmds                  B GAME       ST CH          MO
g_showGodDamage                  B GAME       ST CH          MO
g_showPlayback                   I GAME       ST CH          MO
g_showPVS                        I GAME       ST CH          MO
g_showRange                      B GAME       ST CH          MO
g_showTargets                    B GAME       ST CH          MO
g_showTestModelFrame             B GAME       ST CH          MO
g_showTriggers                   B GAME       ST CH          MO
g_showviewpos                    B GAME       ST CH          MO
g_skill                          I GAME       ST CH          MO
g_skipFX                         B GAME       ST CH          MO
g_skipParticles                  B GAME       ST CH          MO
g_skipViewEffects                B GAME       ST CH          MO
g_stopTime                       B GAME       ST CH          MO
g_testCTF                        B GAME       ST CH          MO
g_testDeath                      B GAME       ST CH          MO
g_testHealthVision               F GAME       ST CH          MO
g_testModelAnimate               I GAME       ST CH          MO
g_testModelBlend                 I GAME       ST CH          MO
g_testModelRotate                S GAME       ST CH          MO
g_testPlayer                     S GAME       ST CH          MO
g_testPostProcess                S GAME       ST CH          MO
g_testScoreboard                 I GAME       ST CH          MO
g_timeEntities                   F GAME       ST CH          MO
g_vehicleForce                   F GAME       ST CH          MO
g_vehicleMode                    I GAME       ST CH          MO
g_vehicleVelocity                F GAME       ST CH          MO
g_viewNodalX                     F GAME       ST CH          MO
g_viewNodalZ                     F GAME       ST CH          MO
gui_debug                        I GUI        ST CH          MO
gui_debugScript                  B GUI        ST CH          MO
gui_edit                         B GUI        ST CH          MO
ik_debug                         B GAME       ST CH          MO
ik_enable                        B GAME       ST CH          MO
image_colorMipLevels             B RNDR       ST CH          MO
image_preload                    B RNDR       ST CH          MO
image_showBackgroundLoads        B RNDR       ST CH          MO
image_useOfflineCompression      B RNDR       ST CH          MO
image_writeNormalTGA             B RNDR       ST CH          MO
image_writePrecompressedTextures B RNDR       ST CH          MO
image_writeProgramImages         B RNDR       ST CH          MO
image_writeTGA                   B RNDR       ST CH          MO
in_mouse                         B SYS        ST CH
lcp_showFailures                 B SYS        ST CH          MO
m_maxInput                       S            ST CH          MO
m_showMouseRate                  B SYS        ST CH          MO
mat_useHitMaterials              B RNDR       ST CH          MO
mat_writeHitMaterials            B RNDR       ST CH          MO
net_challengeLimit               I SYS        ST CH          MO
net_channelShowDrop              B SYS        ST CH          MO
net_channelShowPackets           B SYS        ST CH          MO
net_clientPredictGUI             B GAME       ST CH          MO
net_clientShowSnapshot           I GAME       ST CH          MO
net_clientShowSnapshotRadius     F GAME       ST CH          MO
net_forceDrop                    I SYS        ST CH          MO
net_forceInternet                B SYS        ST CH          MO
net_forceLatency                 I SYS        ST CH          MO
net_httpPassword                 S SYS        ST CH          MO
net_httpProxyPassword            S SYS        ST CH          MO
net_httpProxyUser                S SYS        ST CH          MO
net_httpUser                     S SYS        ST CH          MO
net_motdMessage                  S SYS        ST CH          MO
net_serverDrawClient             I SYS        ST CH          MO
pm_acceloverride                 F GAME       ST CH          MO
pm_forcespectatormove            F GAME       ST CH          MO
pm_frictionoverride              F GAME       ST CH          MO
pm_thirdPerson                   B GAME       ST CH          MO
pm_thirdPersonAngle              F GAME       ST CH          MO
pm_thirdPersonClip               B GAME       ST CH          MO
pm_thirdPersonDeath              B GAME       ST CH          MO
pm_thirdPersonHeight             F GAME       ST CH          MO
pm_thirdPersonRange              F GAME       ST CH          MO
r_actualRenderer                 S RNDR       ST CH          MO
r_checkBounds                    B RNDR       ST CH          MO
r_clear                          S RNDR       ST CH          MO
r_convertMD5toMD5R               B RNDR       ST CH          MO
r_convertProcToMD5R              B RNDR       ST CH          MO
r_convertStaticToMD5R            B RNDR       ST CH          MO
r_debugPolygonFilled             B RNDR       ST CH          MO
r_debugRenderToTexture           I RNDR       ST CH          MO
r_debugSphereSubdivision         I RNDR       ST CH          MO
r_demonstrateBug                 B RNDR       ST CH          MO
r_deriveBiTangents               B RNDR       ST CH          MO
r_drawBoundInfo                  B RNDR       ST CH          MO
r_finish                         B RNDR       ST CH          MO
r_fixedHorizFOV                  B RNDR       ST CH          MO
r_flareSize                      F RNDR       ST CH          MO
r_forceConvertMD5R               B RNDR       ST CH          MO
r_forceDiffuseOnly               B RNDR       ST CH          MO
r_frontBuffer                    B RNDR       ST CH          MO
r_glDriver                       S RNDR       ST CH          MO
r_ignore                         S RNDR       ST CH          MO
r_ignore2                        S RNDR       ST CH          MO
r_ignoreGLErrors                 B RNDR       ST CH          MO
r_inhibitFragmentProgram         B RNDR       ST CH          MO
r_inhibitNativePowerOfTwo        B RNDR       ST CH          MO
r_jitter                         B RNDR       ST CH          MO
r_jointNameOffset                F RNDR       ST CH          MO
r_jointNameScale                 F RNDR       ST CH          MO
r_lightAllBackFaces              B RNDR       ST CH          MO
r_lightSourceRadius              F RNDR       ST CH          MO
r_limitBatchSize                 I RNDR       ST CH          MO
r_lockSurfaces                   B RNDR       ST CH          MO
r_lod_animations_coverage        F RNDR       ST CH          MO
r_lod_animations_distance        F RNDR       ST CH          MO
r_lod_animations_wait            F RNDR       ST CH          MO
r_lod_entities                   B RNDR       ST CH          MO
r_lod_entities_percent           F RNDR       ST CH          MO
r_lod_shadows                    B RNDR       ST CH          MO
r_lod_shadows_percent            F RNDR       ST CH          MO
r_materialOverride               S RNDR       ST CH          MO
r_megaTextureLevel               I RNDR       ST CH          MO
r_mergeModelSurfaces             B RNDR       ST CH          MO
r_offsetfactor                   F RNDR       ST CH          MO
r_offsetunits                    F RNDR       ST CH          MO
r_orderIndexes                   B RNDR       ST CH          MO
r_penumbraMapDepthBias           F RNDR       ST CH          MO
r_portalsDistanceCull            B RNDR       ST CH          MO
r_screenFraction                 I RNDR       ST CH          MO
r_shadowMapDepthBias             F RNDR       ST CH          MO
r_shadowMapSlopeScaleBias        F RNDR       ST CH          MO
r_shadowPolygonFactor            F RNDR       ST CH          MO
r_shadowPolygonOffset            F RNDR       ST CH          MO
r_showAlloc                      B RNDR       ST CH          MO
r_showBatchSize                  I RNDR       ST CH          MO
r_showCull                       B RNDR       ST CH          MO
r_showDefs                       B RNDR       ST CH          MO
r_showDemo                       I RNDR       ST CH          MO
r_showDepth                      B RNDR       ST CH          MO
r_showDominantTri                B RNDR       ST CH          MO
r_showDynamic                    B RNDR       ST CH          MO
r_showEdges                      B RNDR       ST CH          MO
r_showEditorImages               S            ST CH          MO
r_showEntityScissors             B RNDR       ST CH          MO
r_showHitImages                  S            ST CH          MO
r_showImages                     I RNDR       ST CH          MO
r_showIntensity                  B RNDR       ST CH          MO
r_showInteractionFrustums        I RNDR       ST CH          MO
r_showInteractions               B RNDR       ST CH          MO
r_showInteractionScissors        I RNDR       ST CH          MO
r_showLightCount                 I RNDR       ST CH          MO
r_showLightPortals               I RNDR       ST CH          MO
r_showLights                     I RNDR       ST CH          MO
r_showLightScale                 B RNDR       ST CH          MO
r_showLightScissors              B RNDR       ST CH          MO
r_showMegaTexture                B RNDR       ST CH          MO
r_showMegaTextureLabels          B RNDR       ST CH          MO
r_showMemory                     B RNDR       ST CH          MO
r_showNormals                    F RNDR       ST CH          MO
r_showOverDraw                   I RNDR       ST CH          MO
r_showOverdrawDivisor            S            ST CH          MO
r_showOverdrawMax                S            ST CH          MO
r_showPortals                    B RNDR       ST CH          MO
r_showPrimitives                 I RNDR       ST CH          MO
r_showRenderTrace                B RNDR       ST CH          MO
r_showSafeArea                   I RNDR       ST CH          MO
r_showShadowCount                I RNDR       ST CH          MO
r_showShadows                    I RNDR       ST CH          MO
r_showSilhouette                 B RNDR       ST CH          MO
r_showSkel                       I RNDR       ST CH          MO
r_showSmp                        B RNDR       ST CH          MO
r_showSurfaceInfo                I RNDR       ST CH          MO
r_showSurfaces                   B RNDR       ST CH          MO
r_showTangentSpace               I RNDR       ST CH          MO
r_showTexturePolarity            B RNDR       ST CH          MO
r_showTextureVectors             F RNDR       ST CH          MO
r_showTrace                      I RNDR       ST CH          MO
r_showTriangleTangents           I RNDR       ST CH          MO
r_showTris                       I RNDR       ST CH          MO
r_showUnsmoothedTangents         B RNDR       ST CH          MO
r_showUnweld                     S            ST CH          MO
r_showUpdates                    B RNDR       ST CH          MO
r_showVertexCache                I RNDR       ST CH          MO
r_showVertexColor                B RNDR       ST CH          MO
r_showViewEntitys                I RNDR       ST CH          MO
r_singleArea                     B RNDR       ST CH          MO
r_singleEntity                   I RNDR       ST CH          MO
r_singleLight                    I RNDR       ST CH          MO
r_singleSurface                  I RNDR       ST CH          MO
r_singleTriangle                 B RNDR       ST CH          MO
r_skipAmbient                    B RNDR       ST CH          MO
r_skipBackEnd                    B RNDR       ST CH          MO
r_skipBlendLights                B RNDR       ST CH          MO
r_skipCopyTexture                B RNDR       ST CH          MO
r_skipDecals                     B RNDR       ST CH          MO
r_skipDeforms                    B RNDR       ST CH          MO
r_skipDiffuse                    B RNDR       ST CH          MO
r_skipDownsize                   B RNDR       ST CH          MO
r_skipDynamicTextures            B RNDR       ST CH          MO
r_skipFogLights                  B RNDR       ST CH          MO
r_skipFrontEnd                   B RNDR       ST CH          MO
r_skipGuiShaders                 I RNDR       ST CH          MO
r_skipInteractions               B RNDR       ST CH          MO
r_skipLightScale                 B RNDR       ST CH          MO
r_skipMegaTexture                I RNDR       ST CH          MO
r_skipOverlays                   B RNDR       ST CH          MO
r_skipPostProcess                B RNDR       ST CH          MO
r_skipRender                     B RNDR       ST CH          MO
r_skipRenderContext              B RNDR       ST CH          MO
r_skipROQ                        B RNDR       ST CH          MO
r_skipSubviews                   I RNDR       ST CH          MO
r_skipSuppress                   B RNDR       ST CH          MO
r_skipTextures                   S            ST CH          MO
r_skipTranslucent                B RNDR       ST CH          MO
r_skipUpdates                    B RNDR       ST CH          MO
r_slopNormal                     S RNDR       ST CH          MO
r_slopTexCoord                   S RNDR       ST CH          MO
r_slopVertex                     S RNDR       ST CH          MO
r_subviewOnly                    B RNDR       ST CH          MO
r_suppressMultipleUpdates        B RNDR       ST CH          MO
r_terrainScale                   I RNDR       ST CH          MO
r_test                           S            ST CH          MO
r_testARBProgram                 B RNDR       ST CH          MO
r_testGamma                      F RNDR       ST CH          MO
r_testGammaBias                  F RNDR       ST CH          MO
r_testSpecialEffect              I RNDR       ST CH
r_testSpecialEffectParm          I RNDR       ST CH          MO
r_testSpecialEffectParmValue     F RNDR       ST CH          MO
r_testStepGamma                  F RNDR       ST CH          MO
r_trackTextureUsage              B RNDR       ST CH          MO
r_useCachedDynamicModels         B RNDR       ST CH          MO
r_useClippedLightScissors        I RNDR       ST CH          MO
r_useConstantMaterials           B RNDR       ST CH          MO
r_useCulling                     I RNDR       ST CH          MO
r_useDeferredTangents            B RNDR       ST CH          MO
r_useDepthBoundsTest             B RNDR       ST CH          MO
r_useEntityCallbacks             B RNDR       ST CH          MO
r_useEntityCulling               B RNDR       ST CH          MO
r_useEntityScissors              B RNDR       ST CH          MO
r_useExternalShadows             I RNDR       ST CH          MO
r_useFrustumFarDistance          F RNDR       ST CH          MO
r_useInfiniteFarZ                B RNDR       ST CH          MO
r_useInteractionCulling          B RNDR       ST CH          MO
r_useInteractionScissors         I RNDR       ST CH          MO
r_useLightCulling                I RNDR       ST CH          MO
r_useLightPortalFlow             B RNDR       ST CH          MO
r_useLightScissors               B RNDR       ST CH          MO
r_useNodeCommonChildren          B RNDR       ST CH          MO
r_useNV20MonoLights              I RNDR       ST CH          MO
r_useOptimizedShadows            B RNDR       ST CH          MO
r_usePenumbraMapShadows          B RNDR       ST CH          MO
r_usePortals                     B RNDR       ST CH          MO
r_usePreciseTriangleInteractions B RNDR       ST CH          MO
r_useScissor                     B RNDR       ST CH          MO
r_useShadowCulling               B RNDR       ST CH          MO
r_useShadowProjectedCull         B RNDR       ST CH          MO
r_useShadowSurfaceScissor        B RNDR       ST CH          MO
r_useShadowVertexProgram         B RNDR       ST CH          MO
r_useSilRemap                    B RNDR       ST CH          MO
r_useStateCaching                B RNDR       ST CH          MO
r_useTripleTextureARB            B RNDR       ST CH          MO
r_useTurboShadow                 B RNDR       ST CH          MO
r_useTwoSidedStencil             B RNDR       ST CH          MO
r_useVertexBuffers               I RNDR       ST CH          MO
r_varmegs                        S               CH          MO
r_videoSettingsFailed            I            ST CH          MO
r_znear                          F RNDR       ST CH          MO
radiant_ALTEdgeDrag              S TOOL          CH          MO
radiant_AngleSpeed               S TOOL          CH          MO
radiant_Autosave                 S TOOL          CH          MO
radiant_AutosaveMinutes          S TOOL          CH          MO
radiant_camerawindow             S TOOL          CH          MO
radiant_ChaseMouse               S TOOL          CH          MO
radiant_CubicClipping            S TOOL          CH          MO
radiant_CubicScale               S TOOL          CH          MO
radiant_DrawVertLines            S TOOL          CH          MO
radiant_EntityShow               S TOOL          CH          MO
radiant_GTKDeselectFace          S TOOL          CH          MO
radiant_InspectorDockedDialogs   S TOOL          CH          MO
radiant_InspectorsWindow         S TOOL          CH          MO
radiant_LastMap                  S TOOL          CH          MO
radiant_LoadLastMap              S TOOL          CH          MO
radiant_MainWindowPlace          S TOOL          CH          MO
radiant_MoveSpeed                S TOOL          CH          MO
radiant_mru0                     S TOOL          CH          MO
radiant_mru1                     S TOOL          CH          MO
radiant_mru2                     S TOOL          CH          MO
radiant_mru3                     S TOOL          CH          MO
radiant_mru4                     S TOOL          CH          MO
radiant_mru5                     S TOOL          CH          MO
radiant_mru6                     S TOOL          CH          MO
radiant_mru7                     S TOOL          CH          MO
radiant_mru8                     S TOOL          CH          MO
radiant_NewLightStyle            S TOOL          CH          MO
radiant_NewMapFormat             S TOOL          CH          MO
radiant_NoClamp                  S TOOL          CH          MO
radiant_NoStipple                S TOOL          CH          MO
radiant_PaintSelect              S TOOL          CH          MO
radiant_RadiantMapPath           S TOOL          CH          MO
radiant_RotateLock               S TOOL          CH          MO
radiant_Rotation                 S TOOL          CH          MO
radiant_RunBefore                S TOOL          CH          MO
radiant_SavedInfo                S TOOL          CH          MO
radiant_ShiftClickGroup          S TOOL          CH          MO
radiant_SizePainting             S TOOL          CH          MO
radiant_Snapshots                S TOOL          CH          MO
radiant_SnapT                    S TOOL          CH          MO
radiant_splineWeldEpsilon        S TOOL          CH          MO
radiant_StatusPointSize          S TOOL          CH          MO
radiant_SurfaceTexFitStep        S TOOL          CH          MO
radiant_SurfaceTexRotate         S TOOL          CH          MO
radiant_SurfaceTexScale          S TOOL          CH          MO
radiant_SurfaceTexShift          S TOOL          CH          MO
radiant_SurfaceWindow            S TOOL          CH          MO
radiant_SwitchClipKey            S TOOL          CH          MO
radiant_TextureLock              S TOOL          CH          MO
radiant_TextureScale             S TOOL          CH          MO
radiant_TextureScrollbar         S TOOL          CH          MO
radiant_texwindow                S TOOL          CH          MO
radiant_UndoLevels               S TOOL          CH          MO
radiant_xywindow                 S TOOL          CH          MO
radiant_XZVIS                    S TOOL          CH          MO
radiant_xzwindow                 S TOOL          CH          MO
radiant_YZVIS                    S TOOL          CH          MO
radiant_yzwindow                 S TOOL          CH          MO
radiant_ZClipBottom              S TOOL          CH          MO
radiant_ZClipEnabled             S TOOL          CH          MO
radiant_ZClipTop                 S TOOL          CH          MO
radiant_ZVIS                     S TOOL          CH          MO
radiant_zwindow                  S TOOL          CH          MO
rb_showActive                    B GAME       ST CH          MO
rb_showBodies                    B GAME       ST CH          MO
rb_showContacts                  B GAME       ST CH          MO
rb_showInertia                   B GAME       ST CH          MO
rb_showMass                      B GAME       ST CH          MO
rb_showTimings                   B GAME       ST CH          MO
rb_showVelocity                  B GAME       ST CH          MO
s_clipVolumes                    B SND        ST CH          MO
s_constantAmplitude              F SND        ST CH          MO
s_dotbias2                       F SND        ST CH          MO
s_dotbias6                       F SND        ST CH          MO
s_drawSounds                     I SND        ST CH          MO
s_force22kHz                     B SND        ST CH          MO
s_frequencyShift                 B SND        ST CH          MO
s_loadOpenALFailed               B SND        ST CH          MO
s_minVolume2                     F SND        ST CH          MO
s_minVolume6                     F SND        ST CH          MO
s_muteEAXReverb                  B SND        ST CH          MO
s_normalizeVoice                 B GAME       ST CH          MO
s_quadraticFalloff               B SND        ST CH          MO
s_reverbFeedback                 F SND        ST CH          MO
s_reverbTime                     F SND        ST CH          MO
s_showLevelMeter                 B SND        ST CH          MO
s_showStartHardware              I SND        ST CH          MO
s_showStartSound                 I SND        ST CH          MO
s_singleEmitter                  I SND        ST CH          MO
s_skipStartSound                 B SND        ST CH          MO
s_useOcclusion                   B SND        ST CH          MO
timescale                        S SYS        ST CH          MO
viewnotes_categories             S TOOL          CH          MO
viewnotes_names                  S TOOL          CH          MO
win_allowAltTab                  B SYS        ST CH          MO
win_allowMultipleInstances       B SYS        ST CH          MO
win_enableFPUExceptions          B SYS        ST CH          MO
win_notaskkeys                   I SYS        ST CH          MO
win_outputDebugString            B SYS        ST CH          MO
win_outputEditString             B SYS        ST CH          MO
win_sysErrorNoWait               B SYS        ST CH          MO
win_timerUpdate                  B SYS        ST CH          MO
win_viewlog                      I SYS        ST CH