Since the release of q4max 0.74 there have been reports of lower framerate and/or laggy play.
So, we have reviewed all changes made and also profiled q4 to identify slow portions regardless of whether they were changed in 0.74 or not. Between these two approaches we have come up with some changes which we believe improve FPS overall, beyond that of 0.73.
However, the most reported solution for the issues seen is executing s_restart. We have verified that there is a fault which is cured by s_restart, however we believe this to be in the engine. We have reproduced the issue in q4base and also other mods. Our conclusions have been passed to id, who are currently investigating the issue, and hopefully can come up with a fix.
For now, we can simply suggest that you continue to use the workaround of s_restart if you find you need it. We find that the issue can be caused by executing a vid_restart, so if your configs require a vid_restart to apply, we suggest that you try to find a way to set the variables prior to starting q4, or some way of ensuring you do not need a vid_restart (eg start q4 with +set fs_game q4max to avoid restarting on switching mod).
Installation note: Since this is an update, and not a full release you should add the additional pk4 to your existing q4max 0.74 installation. The changelog information may be found on the wiki.
Download q4max 0.74a:
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