Q4Max 0.73 release [30] 27/03/2006 18:26
Posted by: hemostick
By now I'm sure you've seen that Quake 4 v1.1 is upon us. Thanks to SyncError, we've had early access to the mod SDK and have been working hard to get our code merged with theirs. This is a great move by id and has accelerated an awkward process.

Below you'll find the link to download Q4Max v0.73, and to read the changelog in the Wiki. In order to bring this release out in sync with the Q4 point release, we've had to hold back on implementing a number of new features that we had in the plan. We've also had a comparitively short test cycle. Given the amount of code changes involved and this time scale, it is therefor likely that there are "undocumented features" that have slipped through the net. If you find any such problems/bugs/errors, please let us know via our bugs forum, including any console messages where possible.

We did manage to squeeze in a few frequently requested features. Timeout, quick /follow, corpse and ambient effect filtering plus others, all listed in the changelog. And of course work has been progressing on our external statistic support package, now called MAXStats. We are currently planning a follow up feature and bugfix release within a few weeks of this, which of course will be ready when it's done!

Download Q4Max 0.73 (Requires Quake 4 Point Release 1.1 beta or final)

Read the Changelog and the readme within the download.

As always, server operators should remove the pk4s from previous versions from the server.
 

Comments
#1 Posted by: peniZKoker 27/03/2006 18:31
then where is the patch?
#2 Posted by: therogue 27/03/2006 18:33
download doesn't work..?
#3 Posted by: oxidize 27/03/2006 18:55
http://www.q4.jolt.co.uk/index.php?page=download.php&action=filenotes&id=6342 - mirror. Use that exact full url tho.
#4 Posted by: hemostick 27/03/2006 18:57
Added, thanks oxi <3
#5 Posted by: illadelph 27/03/2006 19:46
http://www.alitdom.org/quake4/mods/q4max073.zip
#6 Posted by: Fuzzy 28/03/2006 00:27
So we need to wait for id/raven to release the "real" 1.1 patch, or does this work with the current beta release?
#7 Posted by: hemostick 28/03/2006 02:01
it does. how else would we have made it ? =)
#8 Posted by: Fuzzy 28/03/2006 02:58
"We've had early access to the mod SDK and have been working hard to get our code merged with theirs."
#9 Posted by: hemostick 28/03/2006 03:05
yes, with the beta code. that's what everyone got, it wasn't exactly a secret, you can see the beta stuff on their ftp :p
#10 Posted by: Fuzzy 28/03/2006 03:32
Yeah, my point was that it's not exactly clear. Rather than trying to make me feel silly you could have just edited the: (Requires Quake 4 Point Release 1.1) to read, (Requires Quake 4 Point Release 1.1 Beta) and it would be clear to the next poor dumb admin....

Still, good work on getting q4max running with 1.1. Makes my life a lot easier now I don't have to manage 2 versions of Q4.
#11 Posted by: Fuzzy 28/03/2006 04:42
:)

I notice that the final release of 1.1 is "coming soon". Sooner for some people it would seem....
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