Telefrag Bug

Moderator: Q4MAX Team

Telefrag Bug

Postby Ziggy » Fri Jan 06, 2006 7:38 am

This may be more of a Quake 4 bug than a Q4MAX issue, but I haven't seen any mention of it so I'll bring it up.

When you telefrag someone, it doesn't register as a telefrag. It is marked on the kill messages and console text as a kill with whatever weapon you are currently holding.

So, if you walk through a teleporter holding a Nailgun and telefrag someone, it is listed as a Nailgun kill. Likewise, with a Rocket Launcher, it is marked as a rocket kill.

Somewhat amusing, but kind of annoying, as its confusing for spectators and players as well, to an extent, as when someone is telefragged, it becomes unclear what the hell just happened.
Ziggy
 
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Postby hemostick » Fri Jan 06, 2006 2:28 pm

Yep, definitely a vanilla bug. I remember getting this since the first week of Q4 :)
hemostick
quake4.exe +editguis
 
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